Wildermyth’s Coming to Switch, but You’ll Be Waiting “At Least a Year” for It

share to other networks share to twitter share to facebook

Wildermyth's been a big hit on the indie scene. Offering a procedurally-generated RPG with a character-driven focus, it launched on PC earlier this year and now, they've confirmed the game's being ported to Nintendo Switch. However, you'll be waiting a while for that to release.

Revealed by Worldwalker Games' founder Nate Austin, news broke via Fanbyte, where Austin's taking part in their next Thanks for the Knowledge podcast. That won't be released until December 19th, but the outlet broke this particular news in advance.

Read More: Great Houses of Calderia Promises a Family Story Like No Other

Wildermyth’s Coming to Switch, but You’ll Be Waiting “At Least a Year” for It

As for the lengthy wait, Austin's claimed this will need "at least a year" to get running. The reason? Wildermyth's engine was coded in Java, which the Switch doesn't presently support. Accordingly, it'll take time to get this running properly on Nintendo's hybrid console

We'll be bringing our impressions of this RPG soon but so far, Wiildermyth's been a critical success, scoring an 87 Metascore on Metacritic and "Overwhelmingly Positive" fan reception on Steam. We'll keep you informed as we learn more.

For more articles like this, take a look at our Indie Games , Gaming News , and Nintendo pages.